The Defense of Woodhome
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(Created page with "{{Adventurepage | name={{PAGENAME}} | num_scenarios=3 | level=6 | splash_screen=Defense of Woodhome Intro.png | unlocked_by=Ruby Demon Portal | pizza_cost=40 | reward1...") |
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| num_scenarios=3 | | num_scenarios=3 | ||
| level=6 | | level=6 | ||
− | | splash_screen= | + | | splash_screen=Woodhome.jpg |
− | | | + | | prereq1=ADVLVL06 |
| pizza_cost=40 | | pizza_cost=40 | ||
+ | | quest1 = {{NoDeathsQuest}} | ||
+ | | quest2 = {{UseOnly|race=Humans}} | ||
+ | | quest3 = {{1HpQuest}} | ||
+ | | quest4 = {{DrawbackQuest}} | ||
| reward1=Woodhome's Wound | | reward1=Woodhome's Wound | ||
| scenario1= | | scenario1= | ||
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| title=Woodhome Gates | | title=Woodhome Gates | ||
| pre_description=Woodhome lies besieged by a horde of undead. You must mount your first line of defense at the southern gates into the town. These gates offer little protection against the inexorable wave of Zombies, and despite your best efforts, they are soon breached. As you move against these attackers, disaster strikes. The north gate has been overrun and the hordes are now flooding through. You are surrounded! | | pre_description=Woodhome lies besieged by a horde of undead. You must mount your first line of defense at the southern gates into the town. These gates offer little protection against the inexorable wave of Zombies, and despite your best efforts, they are soon breached. As you move against these attackers, disaster strikes. The north gate has been overrun and the hordes are now flooding through. You are surrounded! | ||
− | | post_description=You kill the first wave of | + | | post_description=You kill the first wave of Zombies and this allows you the time to retreat into the town to a more defensible position. The townspeople have left you supplies that may assist your defense effort. |
− | | raw_map= | + | | raw_map=The Defence of Woodhome Part1-Map.jpg |
− | | victory_stars= | + | | victory_stars=6 |
| loss_stars=6 | | loss_stars=6 | ||
− | | mob1=[[ | + | | mob1=[[Zombie|Zombies]] |
| mob1_quantity=3 | | mob1_quantity=3 | ||
− | | mob2=[[ | + | | mob2=[[Zombie|More Zombies]] |
| mob2_quantity=3 | | mob2_quantity=3 | ||
}} | }} | ||
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| title=Woodhome Chapel | | title=Woodhome Chapel | ||
| pre_description=The church is the only stone building in the town and therefore the most defensible position. The townsfolk have fortified it, reinforcing the windows and the doors with makeshift obstacles. You must face the brunt of the assault here. This is led by a group of Skeleton Warriors, both burning and of the regular variety. | | pre_description=The church is the only stone building in the town and therefore the most defensible position. The townsfolk have fortified it, reinforcing the windows and the doors with makeshift obstacles. You must face the brunt of the assault here. This is led by a group of Skeleton Warriors, both burning and of the regular variety. | ||
− | | post_description=After | + | | post_description=After fending off the skeletons it becomes clear you cannot hope to defeat the undead. You must try to escape by fighting your way back to a breach in the northwest wall. |
− | | raw_map= | + | | raw_map=The Defence of Woodhome Part2-Map.jpg |
− | | victory_stars= | + | | victory_stars=4 |
− | | loss_stars= | + | | loss_stars=6 |
| num_victory_squares= | | num_victory_squares= | ||
− | | mob1=[[ | + | | mob1=[[Skeleton Warrior|Skeleton Warriors]] |
| mob1_quantity=3 | | mob1_quantity=3 | ||
− | | mob2=[[ | + | | mob2=[[Burning Skeleton|Burning Skeletons]] |
| mob2_quantity=1 | | mob2_quantity=1 | ||
| hint1=Both groups of skeletons bear an armor card that will render them immune to piercing and cutting attacks. It is recomended you bring other ways to hurt them and/or armor destruction. | | hint1=Both groups of skeletons bear an armor card that will render them immune to piercing and cutting attacks. It is recomended you bring other ways to hurt them and/or armor destruction. | ||
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| title=Delaying Action | | title=Delaying Action | ||
| pre_description=A hole in the northwest wall offers an escape route. However, you must first defend this area for four turns to allow some of the townsfolk to escape. | | pre_description=A hole in the northwest wall offers an escape route. However, you must first defend this area for four turns to allow some of the townsfolk to escape. | ||
− | | post_description=You successfully lead a small group of townsfolk out of the burning ruins towards safety. For your brave feats this day, the mayor gladly presents to you the town's pride and joy: The | + | | post_description=You successfully lead a small group of townsfolk out of the burning ruins towards safety. For your brave feats this day, the mayor gladly presents to you the town's pride and joy: The epic blade, Woodhome's Wound. You are assured that these townsfolk are a tough and resourceful people, and are already planning on how to rebuild. |
− | | raw_map= | + | | raw_map=The Defence of Woodhome Part3-Map.jpg |
| victory_stars=4 | | victory_stars=4 | ||
| loss_stars=6 | | loss_stars=6 | ||
− | | num_victory_squares= | + | | num_victory_squares=2 |
− | | mob1=[[ | + | | mob1=[[Armored Skeleton|Armored Skeletons]] |
| mob1_quantity=3 | | mob1_quantity=3 | ||
| hint1=You don't have to kill the skeletons. You merely need to occupy the victory squares to win. | | hint1=You don't have to kill the skeletons. You merely need to occupy the victory squares to win. |
Latest revision as of 14:29, 6 August 2015
Number of Scenarios | 3 |
Pizza Cost to Unlock | 40 |
Guaranteed Reward for Completion | |
Quests | |
| |
Unlocked By | |
Dungeon of the Lizard Priest, Rescue From Shieldhaven Prison, Ruby Demon Portal, Slub Gut's Sanctum | |
Unlocks | |
[edit] Part 1 - Woodhome Gates
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
6 | 6 | ||
Enemies | Quantity | ||
Zombies | 3 | ||
More Zombies | 3 | ||
Pre-Battle Description | |||
Woodhome lies besieged by a horde of undead. You must mount your first line of defense at the southern gates into the town. These gates offer little protection against the inexorable wave of Zombies, and despite your best efforts, they are soon breached. As you move against these attackers, disaster strikes. The north gate has been overrun and the hordes are now flooding through. You are surrounded! | |||
Post-Battle Description | |||
You kill the first wave of Zombies and this allows you the time to retreat into the town to a more defensible position. The townspeople have left you supplies that may assist your defense effort. |
[edit] Part 2 - Woodhome Chapel
Win/Loss | ||||
---|---|---|---|---|
Victory Stars | Loss Stars | |||
4 | 6 | |||
Enemies | Quantity | |||
Skeleton Warriors | 3 | |||
Burning Skeletons | 1 | |||
Pre-Battle Description | ||||
The church is the only stone building in the town and therefore the most defensible position. The townsfolk have fortified it, reinforcing the windows and the doors with makeshift obstacles. You must face the brunt of the assault here. This is led by a group of Skeleton Warriors, both burning and of the regular variety. | ||||
Post-Battle Description | ||||
After fending off the skeletons it becomes clear you cannot hope to defeat the undead. You must try to escape by fighting your way back to a breach in the northwest wall. | ||||
Hints | ||||
|
[edit] Part 3 - Delaying Action
Win/Loss | |||||
---|---|---|---|---|---|
Victory Stars | Loss Stars | Victory Squares | |||
4 | 6 | 2 | |||
Enemies | Quantity | ||||
Armored Skeletons | 3 | ||||
Pre-Battle Description | |||||
A hole in the northwest wall offers an escape route. However, you must first defend this area for four turns to allow some of the townsfolk to escape. | |||||
Post-Battle Description | |||||
You successfully lead a small group of townsfolk out of the burning ruins towards safety. For your brave feats this day, the mayor gladly presents to you the town's pride and joy: The epic blade, Woodhome's Wound. You are assured that these townsfolk are a tough and resourceful people, and are already planning on how to rebuild. | |||||
Hints | |||||
|