Riddle of the Gnome Lords

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(Created page with "{{Adventurepage | name={{PAGENAME}} | num_scenarios=2 | level=15 | splash_screen= Secret of the Gnome Lords Intro.png | unlocked_by=Riddle of the Gnome Lords | quest1 = ...")
 
m (optimized adv images (png -> jpg), fixed mob info, descriptions & VP stars, added VP squares)
 
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{{Adventurepage
 
{{Adventurepage
 
  | name={{PAGENAME}}
 
  | name={{PAGENAME}}
  | num_scenarios=2
+
  | num_scenarios=3
 
  | level=15
 
  | level=15
  | splash_screen= Secret of the Gnome Lords Intro.png
+
  | splash_screen=Gnome Lords.jpg
  | unlocked_by=Riddle of the Gnome Lords
+
  | prereq1=ADVLVL15
 +
| comp1=ADVLVL16
 +
| comp2=ADVLVL17
 +
| comp3=GNOMDONE
 
  | quest1 = {{NoDeathsQuest}}
 
  | quest1 = {{NoDeathsQuest}}
  | quest2 = All your levels are reduced to 7
+
  | quest2 = {{LvltoNumQuest|7}}
  | quest3 = Use only Elf Wizards
+
  | quest3 = {{UseOnly|race=Elf|class=Wizards}}
 
  | quest4 = {{1HpQuest}}
 
  | quest4 = {{1HpQuest}}
 
  | quest5 = {{DrawbackQuest}}
 
  | quest5 = {{DrawbackQuest}}
Line 13: Line 16:
 
   {{Scenario
 
   {{Scenario
 
     | number=1
 
     | number=1
     | title=A Mysterious Rift
+
     | title=The Gnome Hall Gate
     | pre_description=Cold moist air greets you as you return to the Gnome hall and travel back down to its lowest depths. A once great chamber lies shattered by some kind of primitive excavation, the stink of which is even stronger than before. The now-familiar bone-chilling howl of incensed Gnome warriors splits the gloom. You must seize the breach before reinforcements arrive!
+
     | pre_description=After carefully following the directions given to you in the Gnome Lord’s letter, you reach the gates of the ancient underground Gnome Halls. You boldly call out to the occupants and the doors creak open. To your dismay, the Gnomes that emerge are frothing with berserk fury and they attack yoru party with unnatural vigor!
     | post_description=As you collect valuables, the hairs on the back of your neck stand on end. You are clearly approaching the source of the corruption and pray to your gods for protection against evil.
+
     | post_description=The crazed Gnomes lie dead before you. You feel a great sorrow as you empty their pockets. What terrible force could have perverted these peace-loving folk? The answer surely lies within.
     | raw_map= Secret of the Gnome Lords Part 1 Map.png
+
     | raw_map=Riddle of the Gnome Lords Part1 Map.jpg
     | victory_stars=6
+
     | victory_stars=5
 
     | loss_stars=6
 
     | loss_stars=6
     | mob1=[[Gnomes#Gnome Spearmen| Gnome Spearmen]]
+
     | mob1=[[Gnome Berserker| Gnome Berserkers]]
     | mob1_quantity=3
+
     | mob1_quantity=4
     | mob2=[[ Gnomes #Gnome Berserker| Gnome Berserkers]]
+
     | mob2=[[Gnome Inciter| Gnome Inciter]]
     | mob2_quantity=3
+
     | mob2_quantity=1
 
   }}
 
   }}
 
  | scenario2=
 
  | scenario2=
 
   {{Scenario
 
   {{Scenario
 
     | number=2
 
     | number=2
     | title=The Secret Chamber
+
     | title=Gnome Halls
     | pre_description=The musty stench is at its strongest in this deep cavern. The source of the foul miasma can be seen in the distance, gibbering to its Gnomish thralls – A vile Fungus warrior, tumescent with mind-controlling spores! He signals to his psychotic minions and a great fumbling is heard. You must dispatch this abomination quickly before the cave collapses and traps you forever!
+
     | pre_description=You peer into the murky darkness of the once great abode of this diminutive people. The shadows conceal disrepair and un-Gnomely guttural screams echo from the hall’s depths. The patter of tiny, murderous feet heralds the arrival of a crazed contingent of Gnomish guardsmen. You must defend yourselves!
     | post_description=With the Mushroom Man infiltrator exposed and put to the sword, the vile fungal infection has been expunged and the Gnomes are now safe! The Gnome Lords are deeply grateful and reward you with an ancient chest filled with riches.
+
     | post_description=Few things in Cardhuntria can match the horror of a horde of becrazed Gnomes. The Gnomes attacked you without rhyme or reason and without any regard for their personal safety. Despite your pleas for sanity, they threw themselves against you and you were forced to slay them.
     | raw_map= Secret of the Gnome Lords Part 2 Map.png
+
     | raw_map=Riddle of the Gnome Lords Part2 Map.jpg
 
     | victory_stars=6
 
     | victory_stars=6
 
     | loss_stars=6
 
     | loss_stars=6
     | mob1=[[Gnomes#Gnome Spearmen| Gnome Spearmen]]
+
     | mob1=[[Gnome Berserker| Gnome Berserkers]]
     | mob1_quantity=3
+
     | mob1_quantity=4
     | mob2=[[ Trees_%26_Plants #Fungus Warrior| Fungus Warrior]]
+
     | mob2=[[Gnome Inciter| Gnome Inciter]]
 
     | mob2_quantity=1
 
     | mob2_quantity=1
     | mob3=[[ Gnomes #Wild Gnome| Wild Gnome]]
+
  }}
     | mob3_quantity=1
+
| scenario3=
 +
  {{Scenario
 +
     | number=3
 +
    | title= Dank Cellars
 +
    | pre_description=You press on into the depths of the Gnome stronghold. You pass the bodies of slaughtered innocents, evidence that terrible crimes have been committed here. Before you have time to ponder this, you see some feverish Gnomes up ahead trying to lock down the passageway. If allowed to complete their task, the door may never open again. You must seize the exit before it is too late!
 +
    | post_description= You breathe a sigh of relief and hammer in some iron spikes to keep the door open. You will require additional provisions to go further into the halls, but at least the way will be clear upon your return. Gnome assessors reward you as you leave, wishing you good fortune for your journey back.
 +
    | raw_map=Riddle of the Gnome Lords Part3 Map.jpg
 +
    | victory_stars=5
 +
    | loss_stars=6
 +
    | num_victory_squares=1
 +
    | mob1=[[Gnome Berserker| Gnome Berserkers]]
 +
    | mob1_quantity=2
 +
    | mob2=[[Wild Gnome| Wild Gnomes]]
 +
     | mob2_quantity=3
 
   }}
 
   }}
 
}}
 
}}

Latest revision as of 14:59, 10 August 2015

Gnome Lords.jpg
Number of Scenarios 3
Quests
  • No party deaths
  • All your levels are reduced to 7
  • Use only Elf Wizards
  • Party has one health
  • Equip only items with a Drawback card
Unlocked By
Citrine Demon Portal, Return to the Astral Shrine, Shrine of the Astral Guardians, The Jewel of Alet Zhav
Unlocks
Attack of the War Monkeys, Cliffs of the Wyverns, Into the Black Forest
Dungeon of the Swamp King
Secret of the Gnome Lords

[edit] Part 1 - The Gnome Hall Gate

Win/Loss
Riddle of the Gnome Lords Part1 Map.jpg
Victory Stars Loss Stars
5 6
Enemies Quantity
Gnome Berserkers 4
Gnome Inciter 1
Pre-Battle Description
After carefully following the directions given to you in the Gnome Lord’s letter, you reach the gates of the ancient underground Gnome Halls. You boldly call out to the occupants and the doors creak open. To your dismay, the Gnomes that emerge are frothing with berserk fury and they attack yoru party with unnatural vigor!
Post-Battle Description
The crazed Gnomes lie dead before you. You feel a great sorrow as you empty their pockets. What terrible force could have perverted these peace-loving folk? The answer surely lies within.


[edit] Part 2 - Gnome Halls

Win/Loss
Riddle of the Gnome Lords Part2 Map.jpg
Victory Stars Loss Stars
6 6
Enemies Quantity
Gnome Berserkers 4
Gnome Inciter 1
Pre-Battle Description
You peer into the murky darkness of the once great abode of this diminutive people. The shadows conceal disrepair and un-Gnomely guttural screams echo from the hall’s depths. The patter of tiny, murderous feet heralds the arrival of a crazed contingent of Gnomish guardsmen. You must defend yourselves!
Post-Battle Description
Few things in Cardhuntria can match the horror of a horde of becrazed Gnomes. The Gnomes attacked you without rhyme or reason and without any regard for their personal safety. Despite your pleas for sanity, they threw themselves against you and you were forced to slay them.


[edit] Part 3 - Dank Cellars

Win/Loss
Riddle of the Gnome Lords Part3 Map.jpg
Victory Stars Loss Stars Victory Squares
5 6 1
Enemies Quantity
Gnome Berserkers 2
Wild Gnomes 3
Pre-Battle Description
You press on into the depths of the Gnome stronghold. You pass the bodies of slaughtered innocents, evidence that terrible crimes have been committed here. Before you have time to ponder this, you see some feverish Gnomes up ahead trying to lock down the passageway. If allowed to complete their task, the door may never open again. You must seize the exit before it is too late!
Post-Battle Description
You breathe a sigh of relief and hammer in some iron spikes to keep the door open. You will require additional provisions to go further into the halls, but at least the way will be clear upon your return. Gnome assessors reward you as you leave, wishing you good fortune for your journey back.

      
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