The Metallic Monstrosity
From Card Hunter Wiki
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| mob1=[[Mutant Gunner|Mutant Gunner]] | | mob1=[[Mutant Gunner|Mutant Gunner]] | ||
| mob1_quantity=1 | | mob1_quantity=1 | ||
− | | mob2=[[Mutant | + | | mob2=[[Mutant Brute|Mutant Brutes]] |
| mob2_quantity=3 | | mob2_quantity=3 | ||
| hint1=The Mutant Gunner has a range of 7 - pay careful attention to your distance from him. | | hint1=The Mutant Gunner has a range of 7 - pay careful attention to your distance from him. | ||
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| mob1=[[Security Camera|Security Camera]] | | mob1=[[Security Camera|Security Camera]] | ||
| mob1_quantity=1 | | mob1_quantity=1 | ||
− | | mob2=[[Mutant | + | | mob2=[[Mutant Brute|Mutant Brutes]] |
| mob2_quantity=2 | | mob2_quantity=2 | ||
| mob3=[[Mutant Gunner|Mutant Gunners]] | | mob3=[[Mutant Gunner|Mutant Gunners]] |
Revision as of 05:28, 19 August 2015
Number of Scenarios | 3 |
Guaranteed Reward for Completion | |
Quests | |
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Unlocked By | |
CardStock II Secret Preview | |
Unlocks | |
Passageways to Death |
Part 1 - Access Point
Win/Loss | ||||
---|---|---|---|---|
Victory Stars | Loss Stars | |||
4 | 6 | |||
Enemies | Quantity | |||
Mutant Gunner | 1 | |||
Mutant Brutes | 3 | |||
Pre-Battle Description | ||||
Entering the fortress through what seems to be a postern gate, you encounter a lone inhabitant. However, as you greet him, he emits a roar of fury and yells out in an alien tongue. His compatriots respond quickly and battle is joined! | ||||
Post-Battle Description | ||||
This fortress is strange indeed. Floors, walls and ceilings are all formed of solid metal. Its inhabitants are no less odd. Although human, they are grossly twisted and distorted – by what foul sorcery you know not. Answers must lie deeper in the metallic monstrosity. | ||||
Hints | ||||
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Part 2 - The All-Seeing Eye
Win/Loss | |||||
---|---|---|---|---|---|
Victory Stars | Loss Stars | Victory Squares | |||
6 | 6 | 1 | |||
Enemies | Quantity | ||||
Security Camera | 1 | ||||
Mutant Brutes | 2 | ||||
Mutant Gunners | 2 | ||||
Pre-Battle Description | |||||
You have been contacted by a disembodied voice. It warns you not to be seen by the "camera." Perhaps this "camera" is the whirring metal object that spins around in the center of this large room. Whatever it is, you'd best avoid its attentions. | |||||
Post-Battle Description | |||||
The camera is smashed and the crazed humanoids have been prevented from activating what surely was some sort of alarm. Guided by your aetherial companion, you head deeper into the metal warren in search of an "access card." | |||||
Hints | |||||
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Part 3 - The Metal Men
Win/Loss | ||||
---|---|---|---|---|
Victory Stars | Loss Stars | |||
6 | 6 | |||
Enemies | Quantity | |||
Security Robot | 1 | |||
Security Robot | 1 | |||
Security Cameras | 2 | |||
Pre-Battle Description | ||||
The access card is here in what seems to be an apothecary but as you take it, a blaring horn sounds. Ominous clanking presages the arrival of hulking metal men. Though their origins are unknown, their intentions are all too clear. | ||||
Post-Battle Description | ||||
Darius is pleased. Now that you have the access card you can utilize a magically moving room that will transport you to another part of the "vessel," as he insists on calling it, where you will find more tasks to complete – and more bizarre enemies, no doubt. | ||||
Hints | ||||
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