The Defense of Woodhome
From Card Hunter Wiki
Number of Scenarios | 3 |
Pizza Cost to Unlock | 40 |
Guaranteed Reward for Completion | |
Quests | |
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Unlocked By | |
Dungeon of the Lizard Priest, Rescue From Shieldhaven Prison, Ruby Demon Portal, Slub Gut's Sanctum | |
Unlocks | |
Part 1 - Woodhome Gates
Win/Loss | |||
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Victory Stars | Loss Stars | ||
8 | 6 | ||
Enemies | Quantity | ||
Zombies | 3 | ||
More Zombies | 3 | ||
Pre-Battle Description | |||
Woodhome lies besieged by a horde of undead. You must mount your first line of defense at the southern gates into the town. These gates offer little protection against the inexorable wave of Zombies, and despite your best efforts, they are soon breached. As you move against these attackers, disaster strikes. The north gate has been overrun and the hordes are now flooding through. You are surrounded! | |||
Post-Battle Description | |||
You kill the first wave of zombies and this allows you the time to retreat into the town to a more defensible position. The townspeople have left you supplies that may assist your defense effort. |
Part 2 - Woodhome Chapel
Win/Loss | ||||
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Victory Stars | Loss Stars | |||
Enemies | Quantity | |||
Skeleton Warriors | 3 | |||
Burning Skeletons | 1 | |||
Pre-Battle Description | ||||
The church is the only stone building in the town and therefore the most defensible position. The townsfolk have fortified it, reinforcing the windows and the doors with makeshift obstacles. You must face the brunt of the assault here. This is led by a group of Skeleton Warriors, both burning and of the regular variety. | ||||
Post-Battle Description | ||||
After defeating the skeletons it becomes clear you cannot defeat the undead. You must try to escape by fighting your way back to a breach in the north west wall. | ||||
Hints | ||||
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Part 3 - Delaying Action
Win/Loss | |||||
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Victory Stars | Loss Stars | Victory Squares | |||
4 | 6 | 2 | |||
Enemies | Quantity | ||||
Armored Skeletons | 3 | ||||
Pre-Battle Description | |||||
A hole in the northwest wall offers an escape route. However, you must first defend this area for four turns to allow some of the townsfolk to escape. | |||||
Post-Battle Description | |||||
You successfully lead a small group of townsfolk out of the burning ruins towards safety. For your brave feats this day, the mayor gladly presents to you the town's pride and joy: The Epic blad, Woodhome's Wound. You are assured that these townsfolk are a tough and resourceful people, and are already planning on how to rebuild. | |||||
Hints | |||||
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