Lord Batford's Manor

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m (optimized adv images (png -> jpg), fixed mob info, descriptions & VP stars)
 
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{{Adventurepage
 
{{Adventurepage
 
  | name={{PAGENAME}}
 
  | name={{PAGENAME}}
  | num_sections=4
+
  | num_scenarios=6
 
  | level=14
 
  | level=14
  | quest1=No party deaths.
+
  | quest1={{NoDeathsQuest}}
  | quest2=All your levels are reduced to 6.
+
  | quest2={{LvltoNumQuest|6}}
  | quest3=Party has one health.
+
  | quest3={{1HpQuest}}
  | quest4=Equip only items with a Drawback card.
+
  | quest4={{DrawbackQuest}}
  | splash_screen=The Tomb of Tvericus Intro.png
+
  | splash_screen=Batfords Manor.jpg
  | unlocked_by=The Tomb of Tvericus
+
| prereq1=ADVLVL14
  | section1=
+
| pizza_cost=40
   {{Adventuresection
+
  | reward1=Ring of Appropriation
 +
  | scenario1=
 +
   {{Scenario
 
     | number=1
 
     | number=1
     | title=Graveyard
+
     | title=Servants' Quarters
     | pre_description=Legend has it that the entrance to the Crypts of Alet Zhav is through a coffin-bottom, in the Black Mausoleum of Nazg HodethA pall of unnatural gloom lies upon the bone-yard, and as you approach the mausoleum, the ground eruptsZombies, fresh from the earth and emitting tortured groans, shamble forward to attack!
+
     | pre_description=Glancing at your smuggled map of Lord Batford's manor house, you dash across the yard and pop the lock on a side servants' doorAt first all is quiet as you slip inside, but a servant spots you and cries out loudly at your entranceSoon the servants' quarters are astir, and the lowlife thugs in Lord Batford's employ move to dispose of the intruders!
     | post_description=All is quiet in the bone-yard after your victory. You leave the zombies to rot in peace, you hope for good this time...
+
     | post_description=Leaving behind the defeated riffraff, you again consult your map. The shortest route to Banford's sanctuary leads through the kitchens…
     | raw_map=The Tomb of Tvericus Part1 Map.png
+
     | raw_map=Lord Batfords Manor Part1 Map.jpg
     | victory_stars=10
+
     | victory_stars=4
 
     | loss_stars=6
 
     | loss_stars=6
     | mob1=[[Undead#Zombie|Zombies]]
+
     | mob1=[[Human Servant|Servants]]
     | mob1_quantity=5
+
     | mob1_quantity=2
     | mob2=[[Undead#Zombie|More Zombies]]
+
     | mob2=[[Mercenaries|Mercenaries]]
     | mob2_quantity=5
+
     | mob2_quantity=2
 +
    | mob3=[[Xbow Guard|Marksmen]]
 +
    | mob3_quantity=2
 
   }}
 
   }}
  | section2=
+
  | scenario2=
   {{Adventuresection
+
   {{Scenario
 
     | number=2
 
     | number=2
     | title=Mausoleum
+
     | title=Kitchen
     | pre_description=Having dispatched the graveyard zombies, you slowly open the door to the Black MausoleumIf the rumors are true, the stairway down to the crypts lies in the bottom of a large coffinBut no sooner have you stepped inside than a pair of armored skeletons unsheathe their swords and rattle their bones menacingly...
+
     | pre_description=The servants dispatched, you hasten through narrow corridors and emerge into the Lord's kitchenBatford's personal chef, the famours Garcotto, raises an enormous cleaver as you enterAn enormous dog growls at his side.  En garde, and bon appetite!
     | post_description=The armored skeletons lie shattered, their grinning skulls shattered by your weapons and spellsNow the stairway to the under crypts yawns like a black mouth ready to swallow you...
+
     | post_description=You have served up to your opponents a steaming helping of bitter defeatYou hope that the noise of your battles hasn't been heard elsewhere in Batford's spacious mansion.
     | raw_map=The Tomb of Tvericus Part2 Map.png
+
     | raw_map=Lord Batfords Manor Part2 Map.jpg
     | victory_stars=3
+
     | victory_stars=4
 
     | loss_stars=6
 
     | loss_stars=6
     | mob1=[[Undead#Armored Skeleton|Armored Skeleton]]
+
     | mob1=[[Chef Garcotto|Chef Garcotto]]
 
     | mob1_quantity=1
 
     | mob1_quantity=1
     | mob2=[[Undead#Armored Skeleton|Armored Skeleton]]
+
     | mob2=[[Human Servant|Servants]]
     | mob2_quantity=1
+
     | mob2_quantity=2
     | mob3=[[Undead#Armored Skeleton|Armored Skeleton]]
+
     | mob3=[[War Dog|War Dog]]
 
     | mob3_quantity=1
 
     | mob3_quantity=1
 
   }}
 
   }}
  | section3=
+
  | scenario3=
   {{Adventuresection
+
   {{Scenario
 
     | number=3
 
     | number=3
     | title=Narthex
+
     | title=Lower Halls
     | pre_description=The stairway beneath the coffin is narrow, the walls slick with slime. It winds downward into the black crypts, before emptying abruptly into a large high-vaulted foyer. It appears that some undead inhabitants of the crypts, despite being long-dead, have arrived to greet you.
+
     | pre_description=With Garcotto and company down for the count, you consult your map, plotting a new course for Batford's inner sanctum. But now the mansion has been raised in arms against you, and an otherwise innocuous hallway becomes a death trap. A pair of house guards moves to attack!
     | post_description=Skeletons that trouble the living are bad enough, but you hope you've seen the last of undead clad in armor...
+
     | post_description=You must be getting closer, for Batford to be committing well-armed guards against you. Onward and upward!
     | raw_map=The Tomb of Tvericus Part3 Map.png
+
     | raw_map=Lord Batfords Manor Part3 Map.jpg
     | victory_stars=6
+
     | victory_stars=4
 
     | loss_stars=6
 
     | loss_stars=6
    | num_victory_squares=6
+
     | mob1=[[Hardened Mercenary|Hardened Mercenary]]
     | mob1=[[Undead#Skeleton Warrior|Skeleton Warrior]]
+
     | mob1_quantity=1
     | mob1_quantity=3
+
     | mob2=[[Mercenary|Mercenary]]
     | mob2=[[Undead#Festering Zombie|Festering Zombie ]]
+
     | mob2_quantity=1
     | mob2_quantity=3
+
    | mob3=[[Human Servant|Servants]]
 +
    | mob3_quantity=2
 
   }}
 
   }}
  | section4=
+
  | scenario4=
   {{Adventuresection
+
   {{Scenario
 
     | number=4
 
     | number=4
     | title=Tomb of Tvericus
+
     | title=Ballroom
     | pre_description=Adjacent to the Burning Temple is a large sepulcher of particular opulence.  A plaque above the door proclaims this to be the resting place of the famous gigantic warrior TvericusPerhaps disturbed by the commotion next door, the fleshless Tvericus has risen to his feet, accompanied by an animated honor guard.  He roars in anger at your brazen trespass.   
+
     | pre_description=With the sounds of battle echoing through the halls and rooms of the mansion, there's no longer any point to stealthYou burst from the hallway into a large ballroom, only to find more guards - armed with crossbows!  They're hunkered down and waiting, and worse, you spy Batford's infamous sniper, Alonzo, atop a small staircase that's been made slick with greaseTake cover!
     | post_description=The hulking Tvericus has now been put down a second time, but though you've done the world a service, he was not your quarry...Alet Zhav seems to have eluded your grasp for the time being.  Nevertheless, you help yourself to his treasure!
+
     | post_description=And so passes the infamous Alonzo; he has loosed his final bolt. But he was naught but a distraction, and your true goal still awaits.
     | raw_map=The Tomb of Tvericus Part4 Map.png
+
     | raw_map=Lord Batfords Manor Part4 Map.jpg
     | victory_stars=10
+
     | victory_stars=6
 
     | loss_stars=6
 
     | loss_stars=6
     | mob1=[[Undead#Tvericus|Tvericus]]
+
     | mob1=[[Alonzo the Sniper|Alonzo the Sniper]]
 
     | mob1_quantity=1
 
     | mob1_quantity=1
     | mob2=[[Undead#Skeleton Warrior|Skeleton Warrior]]
+
     | mob2=[[Xbow Guard|Marksmen]]
     | mob2_quantity=3
+
     | mob2_quantity=4
     | mob3=[[Undead#Zombie|Zombie Mob]]
+
     | hint1=Attacks are almost exclusively ranged and penetrating.  Armor will be of little use here.
     | mob3_quantity=5
+
    | hint2=Archers contain numerous moves, meaning melee attackers will need a method of keeping up with that.
     | hint1=Tvericus has the typical skeletal defensive card Only Bones.  Blunt weapons or ample armor removal is advised.
+
  }}
     | hint2=Tvericus' deck also has the handicap card Large WeaponLuring him near blocking terrain while this is active will make roughly half his attacks miss for two turns.
+
| scenario5=
     | hint3=The map itself has a lot of difficult terrain that can be used to help slow the movement of Tvericus and the skeletons.
+
  {{Scenario
     | hint4=Tvericus has fairly limited move cards, so slows and halts may allow ranged attacks to whittle him down.
+
     | number=5
 +
     | title=Parlor
 +
    | pre_description=You burst into a luxurious parlor, certain that Batford is hiding on the other side of the far door. Some of his most loyal and capable guards have gathered here to protect their Lord and master…
 +
     | post_description=With some of Batford's elite guards sprawled lifeless on the tiles, you can hear the Lord himself shouting orders in the next roomIs it your imagination, or does he sound terrified?
 +
    | raw_map=Lord Batfords Manor Part5 Map.jpg
 +
     | victory_stars=4
 +
    | loss_stars=6
 +
    | mob1=[[Hardened Mercenary|Hardened Mercenary]]
 +
    | mob1_quantity=1
 +
    | mob2=[[War Dog|War Dog]]
 +
    | mob2_quantity=1
 +
    | mob3=[[Human Servant|Servants]]
 +
    | mob3_quantity=2
 +
  }}
 +
| scenario6=
 +
  {{Scenario
 +
    | number=6
 +
    | title=Sanctuary
 +
    | pre_description=Here at last is Lord Batford's personal sanctuary. You can see him cowering in a corner, behind some overturned furniture. Between you and the corrupt Lord stand his most capable bodyguards. Prepare for battle!
 +
     | post_description=Sic transit Lord Batford, and good riddance to a loathsome man of leisure. With the Lord defeated, his treasures are yours for the taking!
 +
    | raw_map=Lord Batfords Manor Part6 Map.jpg
 +
    | victory_stars=7
 +
    | loss_stars=6
 +
    | mob1=[[Mercenaries|Mercenaries]]
 +
    | mob1_quantity=3
 +
    | mob2=[[War Dog|War Dog]]
 +
    | mob2_quantity=1
 +
    | mob3=[[Lord Batford|Lord Batford]]
 +
    | mob3_quantity=1
 
   }}
 
   }}
 
}}
 
}}

Latest revision as of 14:47, 10 August 2015

Batfords Manor.jpg
Number of Scenarios 6
Pizza Cost to Unlock 40
Guaranteed Reward for Completion
Ring of Appropriation
Quests
  • No party deaths
  • All your levels are reduced to 6
  • Party has one health
  • Equip only items with a Drawback card
Unlocked By
Shrine of the Astral Guardians, The Jewel of Alet Zhav, The Tomb of Tvericus
Unlocks

[edit] Part 1 - Servants' Quarters

Win/Loss
Lord Batfords Manor Part1 Map.jpg
Victory Stars Loss Stars
4 6
Enemies Quantity
Servants 2
Mercenaries 2
Marksmen 2
Pre-Battle Description
Glancing at your smuggled map of Lord Batford's manor house, you dash across the yard and pop the lock on a side servants' door. At first all is quiet as you slip inside, but a servant spots you and cries out loudly at your entrance! Soon the servants' quarters are astir, and the lowlife thugs in Lord Batford's employ move to dispose of the intruders!
Post-Battle Description
Leaving behind the defeated riffraff, you again consult your map. The shortest route to Banford's sanctuary leads through the kitchens…


[edit] Part 2 - Kitchen

Win/Loss
Lord Batfords Manor Part2 Map.jpg
Victory Stars Loss Stars
4 6
Enemies Quantity
Chef Garcotto 1
Servants 2
War Dog 1
Pre-Battle Description
The servants dispatched, you hasten through narrow corridors and emerge into the Lord's kitchen. Batford's personal chef, the famours Garcotto, raises an enormous cleaver as you enter. An enormous dog growls at his side. En garde, and bon appetite!
Post-Battle Description
You have served up to your opponents a steaming helping of bitter defeat. You hope that the noise of your battles hasn't been heard elsewhere in Batford's spacious mansion.


[edit] Part 3 - Lower Halls

Win/Loss
Lord Batfords Manor Part3 Map.jpg
Victory Stars Loss Stars
4 6
Enemies Quantity
Hardened Mercenary 1
Mercenary 1
Servants 2
Pre-Battle Description
With Garcotto and company down for the count, you consult your map, plotting a new course for Batford's inner sanctum. But now the mansion has been raised in arms against you, and an otherwise innocuous hallway becomes a death trap. A pair of house guards moves to attack!
Post-Battle Description
You must be getting closer, for Batford to be committing well-armed guards against you. Onward and upward!


[edit] Part 4 - Ballroom

Win/Loss
Lord Batfords Manor Part4 Map.jpg
Victory Stars Loss Stars
6 6
Enemies Quantity
Alonzo the Sniper 1
Marksmen 4
Pre-Battle Description
With the sounds of battle echoing through the halls and rooms of the mansion, there's no longer any point to stealth. You burst from the hallway into a large ballroom, only to find more guards - armed with crossbows! They're hunkered down and waiting, and worse, you spy Batford's infamous sniper, Alonzo, atop a small staircase that's been made slick with grease. Take cover!
Post-Battle Description
And so passes the infamous Alonzo; he has loosed his final bolt. But he was naught but a distraction, and your true goal still awaits.
Hints
  • Attacks are almost exclusively ranged and penetrating. Armor will be of little use here.
  • Archers contain numerous moves, meaning melee attackers will need a method of keeping up with that.


[edit] Part 5 - Parlor

Win/Loss
Lord Batfords Manor Part5 Map.jpg
Victory Stars Loss Stars
4 6
Enemies Quantity
Hardened Mercenary 1
War Dog 1
Servants 2
Pre-Battle Description
You burst into a luxurious parlor, certain that Batford is hiding on the other side of the far door. Some of his most loyal and capable guards have gathered here to protect their Lord and master…
Post-Battle Description
With some of Batford's elite guards sprawled lifeless on the tiles, you can hear the Lord himself shouting orders in the next room. Is it your imagination, or does he sound terrified?


[edit] Part 6 - Sanctuary

Win/Loss
Lord Batfords Manor Part6 Map.jpg
Victory Stars Loss Stars
7 6
Enemies Quantity
Mercenaries 3
War Dog 1
Lord Batford 1
Pre-Battle Description
Here at last is Lord Batford's personal sanctuary. You can see him cowering in a corner, behind some overturned furniture. Between you and the corrupt Lord stand his most capable bodyguards. Prepare for battle!
Post-Battle Description
Sic transit Lord Batford, and good riddance to a loathsome man of leisure. With the Lord defeated, his treasures are yours for the taking!

      
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