Burst

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  • In-Game Text: "Affects all characters with <x> of the target square."


[edit] Game Effect

  • Copy the effects of this card to all characters or tiles within the given radius of the target, unless blocked by terrain.

Burst creates an area of effect counted outward from the target square in all directions to any square within the given distance X that has line of sight with the target square. The area of effect is shown with a yellow overlay on the game board at the time a Burst card is played. Within the area of effect, the card's instructions are performed on every character and/or tile as if a number of identical copies were played to each one individually. The exact order in which the copies take effect is determined by the game engine; effects that target characters are processed before effects that target terrain if both are present on the same card.

The Burst may include squares not in sight of the character who uses the card, or squares beyond the listed range of the card. This means that even though the central square must meet the normal criteria, a burst card may reach squares a character could not normally target.


[edit] General Strategy

  • Use burst effects to target multiple characters at one time. Try to find a placement with many targets in order to increase the power of your card. You may want to save your card until the enemy has moved into a suitable configuration.
  • By default, the burst includes all characters, including yours. Avoid collateral damage unless you're sure the payoff is worth the pain.
  • Burst works on line of sight, so areas with Blocked terrain hinder the effectiveness of these cards.

[edit] Against opponents who use Burst:

  • Use distance and blocked terrain so that your characters cannot be targeted simultaneously. Be prepared, however, because you might be separating them to a degree that hampers the ability of your characters to support each other on the battlefield.
  • Most burst cards are used at long range. Equip cards with ranged abilities of your own, or move so close that the enemy is struck by their own effects.
      
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