Slub Gut's Sanctum

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Slub Gut.jpg
Number of Scenarios 2
Quests
  • No party deaths
  • Use only Elves
  • Party has one health
  • Equip only items with a Drawback card
Unlocked By
Dungeon of the Lizard Priest
Unlocks
Diamonds of the Kobolds, Kyburz Market, The Defense of Woodhome
Beneath the Frozen Earth, Forest of Souls, Valley of Tezkal
Cuthbert's Costumes

[edit] Part 1 - Lizardman Feast Hall

Win/Loss
Slub Guts Sanctum Part1 Map.jpg
Victory Stars Loss Stars
5 6
Enemies Quantity
Lizardman Netters 3
Black Ooze 1
Pre-Battle Description
Your map leads you deep into the swamp, where you find a long, wooden hall that the Lizardmen use as a feasting hall. Approaching with stealth, you pick the lock and enter the stronghold to discover tables covered with rotting meats. Chomping and slavering over the dubious feast are Lizardman netters. Show them no mercy!
Post-Battle Description
The room contains a chest and the Lizardmen's possessions. Also a great deal of spoiled meat. At the rear of the hall, you find a pathway leading east, deeper into the swamp towards another wooden hall with light visible from the inside. You must be close to Slub Gut now.
Hints
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[edit] Part 2 - Slub Gut's Chamber

Win/Loss
Slub Guts Sanctum Part2 Map.jpg
Victory Stars Loss Stars
6 6
Enemies Quantity
Slub Gut 1
Lizardman Darter 1
Lizardman Darter 1
Pre-Battle Description
Kicking in the door, you surprise Slub Guy, the one-time scourge of the southern swamps. In this room there is a dais with a statue of a reptile. Slub Gut genuflects urgently in front of the statue. Tough Lizardman Darters stand between you and their master, the firelight glinting wickedly on their sharp spear-tips.
Post-Battle Description
Victory! With Slub Gut and his bodyguard slain, you are free to plunder his ill-gotten treasures. You find a chest hidden under a pile of furs and skins. Now that Slub Gut is defeated, the Lizardmen threat will fade. Without their charismatic and bellicose leader, they retreat to the swamps, returning to a peaceful existence. One would hope.
Hints
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