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  • |image1=Parry.jpeg |name=Parry
    214 B (31 words) - 09:26, 28 August 2013
  • |name=Weak Parry
    291 B (49 words) - 07:54, 27 October 2014
  • |name=Subtle Parry
    295 B (49 words) - 06:51, 14 December 2014
  • |name=Pushback Parry
    232 B (32 words) - 08:14, 27 October 2014

Page text matches

  • ...to dominate the victory terrain or attempt to close down the right lane. [[Cards/Charge|Charging]] dwarves can pick any three lanes for rapid penetration. T ...to this gap are flanked from all sides. [[Cards/Block|Blocks]] and [[Cards/Parry|parries]] become inconsequential.
    16 KB (2,466 words) - 20:12, 15 March 2017
  • ... and commonly encountered keywords associated with attack, block and armor cards. Readers are advised to browse the [[Card Types]] and [[Keywords]] guides f ... the board has no attack range. An attack that forcibly removes a target's cards from hand has no damage.
    24 KB (3,955 words) - 07:27, 13 June 2013
  • ...quests like 'Extreme build list for [[Cards/Weak Strike|Weak Strike]] or [[Cards/Smoke Bomb|Smoke Bomb]]' will not be entertained due to the sheer number of ==Extreme builds by cards==
    6 KB (730 words) - 11:35, 22 February 2017
  • | hint3=It can be worth it to kill servants first, to stop them drawing cards and re-energizing the guards and dogs. | hint4=Men at Arms cannot parry ranged attacks.
    3 KB (488 words) - 17:50, 7 August 2015
  • ...hint2=Since the quarters are so close here, consider boots and skills with cards that grant Free Move. ...ll melee attacks, so swap out Missile Blocks for cards like Weak Parry and Parry.
    3 KB (459 words) - 13:35, 5 December 2016

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