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  • ...to dominate the victory terrain or attempt to close down the right lane. [[Cards/Charge|Charging]] dwarves can pick any three lanes for rapid penetration. T ...s gap are flanked from all sides. [[Cards/Block|Blocks]] and [[Cards/Parry|parries]] become inconsequential.
    16 KB (2,466 words) - 20:12, 15 March 2017
  • ...nts prevents them from playing their Raise the Alarm card and drawing more cards. ...s. During their time off duty they reside here in the Guard House, to play cards and drink rum. But the real danger here is the guard dogs. These cowardly b
    5 KB (702 words) - 21:16, 7 August 2015
  • ...emies are elf wizards, use Missile Block and Resistant Hide, and ditch the Parries. | hint1=Bring cards like Dissolve Armor and Boiling Armor to fight the armored Burning Skeleton
    4 KB (556 words) - 14:21, 8 August 2015

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