Lair of the Yellow Dragon
From Card Hunter Wiki
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| comp1=CARDUNLK | | comp1=CARDUNLK |
Revision as of 04:53, 24 May 2014
Number of Scenarios | 4 |
Quests | |
| |
Unlocked By | |
Black Oaken Heart | |
Unlocks | |
CardStock II Secret Preview |
Contents |
Part 1 - Ogre Sentries
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
6 | 6 | ||
Enemies | Quantity | ||
Ogre Bruiser | 1 | ||
Ogre Bruiser | 1 | ||
Ogre Bruiser | 1 | ||
Pre-Battle Description | |||
King Osirius directs you to the lair of Xanthicius the Yellow Dragon. You must travel for many days through the foothills of the great mountain range before reaching your destination. Mount Koptic is a dormant volcano, and now home to Cardhuntria’s most feared dragon. The mountain ascent is slow and treacherous, but eventually you arrive at a carved entryway. Muster your courage and begin your assault on the Yellow Dragon’s lair! | |||
Post-Battle Description | |||
You search the ogres. This is an unpleasant and strenuous task given their bulk general standard of hygiene. You find some useful treasure however, and quickly stow it before moving further into the lair. |
Part 2 - Cave of the Wisps
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
5 | 6 | ||
Enemies | Quantity | ||
Ethereal Wisps | 3 | ||
Blinking Wisps | 2 | ||
Pre-Battle Description | |||
This is a long and irregular room. Part of the ceiling has collapsed, leaving piles of rubble scattered between the supporting columns. This dank place is illuminated by light emanating from the angry Wisps, conjured by Xanthicius to act as watchdogs. | |||
Post-Battle Description | |||
The room shows signs of once being inhabited. Beneath the filth lies a tiled floor which is now broken in many places. Examination of the walls reveals mosaics detailing a long forgotten heroic saga. Also an alcove with some old relics and heirlooms hidden in it… Now well enough |
Part 3 - Honor Guard
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
8 | 6 | ||
Enemies | Quantity | ||
Ogre Bruisers | 2 | ||
Ogre Magicker | 1 | ||
Blinking Wisps | 2 | ||
Pre-Battle Description | |||
This room was once a ceremonial garden in days long past. It is guarded by a small band of ogres whose ugliness is rivaled only by their vile smell. Fortunately these monsters have no need for stealth as their preferred form of social interaction involves heavy blunt objects. As you will soon find out. | |||
Post-Battle Description | |||
Dragons have little need for secrecy or subtlety, and you have no difficulty finding Xanthicius’ lair, which lies to the west. You hear his sibilant chanting as he is already engaged in his demon-summoning ceremony. You pause and take a moment to ready yourselves. Slaying a dragon is no trivial matter… |
Part 4 - Yellow Dragon Lair
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
6 | 6 | ||
Enemies | Quantity | ||
Xanthicius | 1 | ||
Pre-Battle Description | |||
Xanthicius is poised on a giant pile of gold and treasure, painstakingly collected over a thousand years for this ritual. He has spent so many centuries in contact with the substance that it has turned his hide a deep golden yellow color. As he chants in the most ancient of tongues, the gold begins to dissolve into glowing particles, rising to form an ominous circle in the air. You must destroy him before the demon circle is complete! | |||
Post-Battle Description | |||
Xanthicius lies slain at last. Rivulets of corrosive golden ichor flow from his many wounds, sizzling and merging with the gold pile on the floor. You must remove his head and bring it back to King Osirius. This will be an adventure in itself, given its weight and noxiousness… |