Rescue From Shieldhaven Prison

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m (added scenario 3 Prison Dog Yard pre-description)
m (added hints + vp square info)
 
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  | num_scenarios=4
 
  | num_scenarios=4
 
  | level=5
 
  | level=5
  | splash_screen=Rescue From Shieldhaven Prison Intro.png
+
  | splash_screen=Rescue.jpg
  | unlocked_by=Lair of the Trog Wizard
+
  | quest1 = {{NoDeathsQuest}}
 +
| quest2 = {{1HpQuest}}
 +
| quest3 = {{DrawbackQuest}}
 +
| prereq1=ADVLVL05
 +
| comp1=ADVLVL06
 +
| comp2=ADVLVL07
 +
| comp3=UNLKCOST
 
  | scenario1=
 
  | scenario1=
 
   {{Scenario
 
   {{Scenario
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     | pre_description=By bribing a groundskeeper, you gain entry to the prison via a conveniently unguarded drain cover.  Once inside, you set forth to rescue Baron Morton's Daughter, Griselda, from this dank nightmare.  Your first obstacle will be a guard lecturing some obnoxious servants...
 
     | pre_description=By bribing a groundskeeper, you gain entry to the prison via a conveniently unguarded drain cover.  Once inside, you set forth to rescue Baron Morton's Daughter, Griselda, from this dank nightmare.  Your first obstacle will be a guard lecturing some obnoxious servants...
 
     | post_description=With the guards defeated, you can now venture further inside the prison.  A trap door at the end of the corridor is the only way forward.  Loud voices can be heard from beyond.
 
     | post_description=With the guards defeated, you can now venture further inside the prison.  A trap door at the end of the corridor is the only way forward.  Loud voices can be heard from beyond.
     | raw_map=Rescue From Shieldhaven Prison Part1 Map.png
+
     | raw_map=Rescue From Shieldhaven Prison Part1 Map.jpg
 
     | victory_stars=2
 
     | victory_stars=2
 
     | loss_stars=6
 
     | loss_stars=6
     | mob1=[[Humans#Servant|Servants]]
+
    | num_victory_squares=4
 +
     | mob1=[[Human Servant|Servants]]
 
     | mob1_quantity=3
 
     | mob1_quantity=3
     | mob2=[[Humans#Men at Arms|Men at Arms]]
+
     | mob2=[[Men at Arms|Men at Arms]]
 
     | mob2_quantity=2
 
     | mob2_quantity=2
     | hint1=Men at Arms have a large number of parry cards in their deck.  Avoid attacking them from the front using melee attacks.
+
     | hint1=Killing the servants prevents them from playing their Raise the Alarm card and drawing more cards.
     | hint2=Servants give no victory points, killing them is optional.
+
     | hint2=You don't score any Victory Stars for killing servants so you don't have to kill them to win.
 +
    | hint3=You need to rush the yellow Victory Squares to stop Gary winning by occupying them.
 
   }}
 
   }}
 
  | scenario2=
 
  | scenario2=
Line 25: Line 33:
 
     | number=2
 
     | number=2
 
     | title=Prison Guardhouse
 
     | title=Prison Guardhouse
     | pre_description=The prison is guarded by a brutish posse of mercenaries who dedicate their lives to administering summary justice to their guests. During their time off duty they reside here in the Guard House, to play cards and drink rum. But the real danger here is the guard dogs. These cowardly beasts are capable of quickly taking down a fully grown man if he is careless enough to allow one to get behind him.
+
     | pre_description=The prison is guarded by a brutish company of men-at-arms who dedicate their lives to administering summary justice to their guests. During their time off duty they reside here in the Guard House, to play cards and drink rum. But the real danger here is the guard dogs. These cowardly beasts are capable of quickly taking down the most capable warrior if they are allowed to attack from behind.
 
     | post_description=With the guards taken care of, you can now proceed into the prison in search of Griselda.  Frenzied barking can be heard from up ahead.  More of those accursed canines must be dealt with, and quickly!
 
     | post_description=With the guards taken care of, you can now proceed into the prison in search of Griselda.  Frenzied barking can be heard from up ahead.  More of those accursed canines must be dealt with, and quickly!
     | raw_map=Rescue From Shieldhaven Prison Part2 Map.png
+
     | raw_map=Rescue From Shieldhaven Prison Part2 Map.jpg
 
     | victory_stars=3
 
     | victory_stars=3
 
     | loss_stars=6
 
     | loss_stars=6
     | mob1=[[Humans#Servant|Servants]]
+
     | mob1=[[Human Servant|Servants]]
 
     | mob1_quantity=3
 
     | mob1_quantity=3
     | mob2=[[Humans#Men at Arms|Men at Arms]]
+
     | mob2=[[Men at Arms|Men at Arms]]
 
     | mob2_quantity=1
 
     | mob2_quantity=1
     | mob3=[[Animals_%26_Insects#Guard Dog|Guard Dog]]
+
     | mob3=[[Guard Dog|Guard Dog]]
 
     | mob3_quantity=2
 
     | mob3_quantity=2
 
     | hint1=Guard dogs can do a large amount of damage from the rear.  Be careful with your facing!
 
     | hint1=Guard dogs can do a large amount of damage from the rear.  Be careful with your facing!
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     | number=3
 
     | number=3
 
     | title=Prison Dog Yard
 
     | title=Prison Dog Yard
     | pre_description=The Dog Yard is home to a pack of three starving guard dogs who have been trained to attack strangers on sight.  They are tended to by a feral urchin, and though incapable of speech, he has the audacity to accost you.  Make this cur and his charges share the same fate.
+
     | pre_description=The Dog Yard is home to a pack of three starving guard dogs who have been trained to attack strangers on sight.  They are tended to by a feral urchin, and though incapable of speech, he has the audacity to accost you.  Make this cur and his charges share the same fate!
 
     | post_description=Crossing the Dog Yard brings you to the entrance of the dread Prison Catacombs, where the majority of the prisoners are held.  Griselda is surely inside.
 
     | post_description=Crossing the Dog Yard brings you to the entrance of the dread Prison Catacombs, where the majority of the prisoners are held.  Griselda is surely inside.
     | raw_map=Rescue From Shieldhaven Prison Part3 Map.png
+
     | raw_map=Rescue From Shieldhaven Prison Part3 Map.jpg
 
     | victory_stars=3
 
     | victory_stars=3
 
     | loss_stars=6
 
     | loss_stars=6
     | mob1=[[Animals_%26_Insects#Guard Dog|Guard Dog]]
+
     | mob1=[[Guard Dog|Guard Dog]]
 
     | mob1_quantity=3
 
     | mob1_quantity=3
     | mob2=[[Humans#Dog Boy|Dog Boy]]
+
     | mob2=[[Human Servant|Dog Boy]]
 
     | mob2_quantity=1
 
     | mob2_quantity=1
 
     | hint1=Dog Boy doesn't give any victory points, so like the Servants killing him is optional.
 
     | hint1=Dog Boy doesn't give any victory points, so like the Servants killing him is optional.
 +
    | hint2=Try to avoid letting the dogs get behind you where their Cowardly Attack will do extra damage.
 
   }}
 
   }}
 
  | scenario4=
 
  | scenario4=
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     | pre_description=No one has escaped the prison in twenty years.  Imagine Warden Gorald's surprise to find that someone has broken in!  He will seek retribution for this outrage.  He has a small retinue of servants and a fanatically loyal hound named Scar.  Scar wears a bespoke chainmail suit, making him even tougher to harm than the dogs you have faced thus far.  You hear Griselda's faint cries for help from nearby.  For the house Morton!  To battle!
 
     | pre_description=No one has escaped the prison in twenty years.  Imagine Warden Gorald's surprise to find that someone has broken in!  He will seek retribution for this outrage.  He has a small retinue of servants and a fanatically loyal hound named Scar.  Scar wears a bespoke chainmail suit, making him even tougher to harm than the dogs you have faced thus far.  You hear Griselda's faint cries for help from nearby.  For the house Morton!  To battle!
 
     | post_description=The defeated Warden Gorald has a set of keys on his belt which open the cells throughout the prison.  You discover Griselda in a cell nearby, unmolested but bedraggled.  She is overcome with relief at her rescue and promises great rewards upon her safe return to her father.  Rewards you have truly earned!
 
     | post_description=The defeated Warden Gorald has a set of keys on his belt which open the cells throughout the prison.  You discover Griselda in a cell nearby, unmolested but bedraggled.  She is overcome with relief at her rescue and promises great rewards upon her safe return to her father.  Rewards you have truly earned!
     | raw_map=Rescue From Shieldhaven Prison Part4 Map.png
+
     | raw_map=Rescue From Shieldhaven Prison Part4 Map.jpg
 
     | victory_stars=3
 
     | victory_stars=3
 
     | loss_stars=6
 
     | loss_stars=6
     | mob1=[[Humans#Warden Gorald|Warden Gorald]]
+
     | mob1=[[Warden Gorald|Warden Gorald]]
 
     | mob1_quantity=1
 
     | mob1_quantity=1
     | mob2=[[Animals_%26_Insects#Scar|Scar]]
+
     | mob2=[[Armored Dog|Scar]]
 
     | mob2_quantity=1
 
     | mob2_quantity=1
     | mob3=[[Humans#Servant|Servants]]
+
     | mob3=[[Human Servant|Servants]]
 
     | mob3_quantity=1
 
     | mob3_quantity=1
 +
    | hint1=Warden Gorald has a lot of Parries. Try to attack him from behind or use Magic attacks to avoid them.
 
   }}
 
   }}
 
}}
 
}}

Latest revision as of 13:16, 7 August 2015

Rescue.jpg
Number of Scenarios 4
Quests
  • No party deaths
  • Party has one health
  • Equip only items with a Drawback card
Unlocked By
Dungeon of the Lizard Priest, Highway Robbery, Lair of the Trog Wizard, Ruby Demon Portal
Unlocks
Diamonds of the Kobolds, Kyburz Market, The Defense of Woodhome
Beneath the Frozen Earth, Forest of Souls, Valley of Tezkal
Cuthbert's Costumes

[edit] Part 1 - Prison Break-In

Win/Loss
Rescue From Shieldhaven Prison Part1 Map.jpg
Victory Stars Loss Stars Victory Squares
2 6 4
Enemies Quantity
Servants 3
Men at Arms 2
Pre-Battle Description
By bribing a groundskeeper, you gain entry to the prison via a conveniently unguarded drain cover. Once inside, you set forth to rescue Baron Morton's Daughter, Griselda, from this dank nightmare. Your first obstacle will be a guard lecturing some obnoxious servants...
Post-Battle Description
With the guards defeated, you can now venture further inside the prison. A trap door at the end of the corridor is the only way forward. Loud voices can be heard from beyond.
Hints
  • Killing the servants prevents them from playing their Raise the Alarm card and drawing more cards.
  • You don't score any Victory Stars for killing servants so you don't have to kill them to win.
  • You need to rush the yellow Victory Squares to stop Gary winning by occupying them.


[edit] Part 2 - Prison Guardhouse

Win/Loss
Rescue From Shieldhaven Prison Part2 Map.jpg
Victory Stars Loss Stars
3 6
Enemies Quantity
Servants 3
Men at Arms 1
Guard Dog 2
Pre-Battle Description
The prison is guarded by a brutish company of men-at-arms who dedicate their lives to administering summary justice to their guests. During their time off duty they reside here in the Guard House, to play cards and drink rum. But the real danger here is the guard dogs. These cowardly beasts are capable of quickly taking down the most capable warrior if they are allowed to attack from behind.
Post-Battle Description
With the guards taken care of, you can now proceed into the prison in search of Griselda. Frenzied barking can be heard from up ahead. More of those accursed canines must be dealt with, and quickly!
Hints
  • Guard dogs can do a large amount of damage from the rear. Be careful with your facing!


[edit] Part 3 - Prison Dog Yard

Win/Loss
Rescue From Shieldhaven Prison Part3 Map.jpg
Victory Stars Loss Stars
3 6
Enemies Quantity
Guard Dog 3
Dog Boy 1
Pre-Battle Description
The Dog Yard is home to a pack of three starving guard dogs who have been trained to attack strangers on sight. They are tended to by a feral urchin, and though incapable of speech, he has the audacity to accost you. Make this cur and his charges share the same fate!
Post-Battle Description
Crossing the Dog Yard brings you to the entrance of the dread Prison Catacombs, where the majority of the prisoners are held. Griselda is surely inside.
Hints
  • Dog Boy doesn't give any victory points, so like the Servants killing him is optional.
  • Try to avoid letting the dogs get behind you where their Cowardly Attack will do extra damage.


[edit] Part 4 - Prison Warden

Win/Loss
Rescue From Shieldhaven Prison Part4 Map.jpg
Victory Stars Loss Stars
3 6
Enemies Quantity
Warden Gorald 1
Scar 1
Servants 1
Pre-Battle Description
No one has escaped the prison in twenty years. Imagine Warden Gorald's surprise to find that someone has broken in! He will seek retribution for this outrage. He has a small retinue of servants and a fanatically loyal hound named Scar. Scar wears a bespoke chainmail suit, making him even tougher to harm than the dogs you have faced thus far. You hear Griselda's faint cries for help from nearby. For the house Morton! To battle!
Post-Battle Description
The defeated Warden Gorald has a set of keys on his belt which open the cells throughout the prison. You discover Griselda in a cell nearby, unmolested but bedraggled. She is overcome with relief at her rescue and promises great rewards upon her safe return to her father. Rewards you have truly earned!
Hints
  • Warden Gorald has a lot of Parries. Try to attack him from behind or use Magic attacks to avoid them.

      
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