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  • * [[Cards|Parts of a Card]] * [[Movement]]
    18 KB (2,293 words) - 21:21, 15 March 2017
  • ... often for game mechanics and rules that come into play repeatedly on many cards, like {{K|Keep}} or {{K|Heal}}. Because using a keyword is shorter than wri ... and every card that does damage should have a Damage Type listed in the [[Cards#Information Bar|Information Bar]], card instructions, or as part of another
    8 KB (1,289 words) - 13:47, 11 December 2016
  • ###(??) OnPlay_Return - I doubt any cards do this, but I'm not 100% sure This matches the explanation I hope to write soon for [[Cards#Parts of a Card|Cards/Parts of a Card]] general knowledge. --[[User:Mightymushroom|mightymushroom
    14 KB (2,297 words) - 04:29, 6 November 2013
  • ====Grey: [[:Category:Armor Card|Armor cards]]==== ... other than damage even if the damage component is neutralized. Most Armor cards include a {{K|Chance}} component: they only activate upon succesfully rolli
    6 KB (1,005 words) - 01:22, 11 August 2013
  • '''You want Cards.''' <br/>'''You need Cards.'''
    6 KB (951 words) - 00:01, 16 April 2017
  • ...er races. At high levels they get access to cards that give them even more movement options." ...y can get into a fight and sustain it. At higher levels they get access to cards that let them plan ahead and strategize."
    2 KB (396 words) - 09:57, 2 September 2013
  • ...in a fight for too long. At higher levels they gain even more powerful Elf movement Skills." ...friends and curse their enemies. At higher levels they get access to Skill cards that let them manipulate their card draws."
    3 KB (406 words) - 09:59, 2 September 2013
  • ...sent similar character abilities. (The other methods of defining groups of cards are by [[Card Colors|Color]] or by card names.) ...mation Bar|Information Bar]] directly below the illustration. A handful of cards have only one Type, but most include two: an Attack type and a Damage type.
    5 KB (876 words) - 11:47, 28 October 2016
  • This is a list of Movement Cards in Card Hunter. [[Category:Cards]]
    49 members (3 subcategories, 0 files) - 04:26, 1 November 2013
  • This is a list of Common Movement Cards in Card Hunter. [[Category:Movement Card]]
    19 members (0 subcategories, 0 files) - 07:45, 12 February 2013
  • ...Each terrain type influence [[Line of Sight|line of sight]] and [[Movement|movement]] differently. Understanding and mastering the game board is crucial to win ...ht]], while the right shows his possible moves. As a dwarf, Dumkolaz can [[Cards/Walk|walk]] two spaces in any direction. You can right-click on any terrain
    6 KB (877 words) - 05:51, 25 November 2013
  • This is a list of Uncommon Movement Cards in Card Hunter. [[Category:Movement Card]]
    12 members (0 subcategories, 0 files) - 07:49, 12 February 2013
  • This is a list of Rare Movement Cards in Card Hunter. [[Category:Movement Card]]
    15 members (0 subcategories, 0 files) - 08:00, 12 February 2013
  • ...pe}}|Attack|[[Has itemcard1_qty::1]] x {{C|Fireball}}[[Has itemcard1_name::Cards/Fireball| ]]<br/>|}} ...e}}|Armor|[[Has itemcard2_qty::1]] x {{C|Fire Spray}}[[Has itemcard2_name::Cards/Fire Spray| ]]<br/>|}}
    4 KB (566 words) - 06:59, 20 November 2013
  • ...= ['Armor\n', 'Assist\n', 'Attack\n', 'Block\n', 'Boost\n', 'Handicap\n', 'Movement\n', 'Utility\n', 'Hybrid\n', 'No card type\n']; // takes a character build and consolidate all its cards into a deck list
    31 KB (3,767 words) - 08:30, 21 August 2019
  • In the case of cards with multiple targets, each target defends itself individually. Successful ... that are already attached to a character or terrain, only to newly played cards.
    5 KB (881 words) - 05:23, 16 October 2013
  • *Reduces the movement value of cards played by a character by the given amount. ... has an encumber [[Attachment|attached]] plays a [[:Category:Movement Card|Movement card]]. The effect is to reduce the total length of the move by the given n
    2 KB (385 words) - 11:25, 5 September 2013
  • ...ch to target character. Target may not play [[:Category:Movement Card|Move cards]].</span>" ... a Blue background component.</onlyinclude> However, Halt does NOT prevent movement that occurs from a triggered reaction card. Nor does it prevent any unaffec
    2 KB (344 words) - 08:29, 5 April 2013
  • ...pen terrains. The distribution indicates the map difficulty in relation to movement.'' </span> ...atural [[Cards/Charge|Dash]] moves. An early [[Cards/Rockfall|Rockfall]]/[[Cards/Cave In|Cave In]] combined with critical positioning and offensive attacks
    21 KB (3,326 words) - 20:12, 15 March 2017
  • ...pen terrains. The distribution indicates the map difficulty in relation to movement.'' </span> ... set up for pincers and overlapping kill zones while allowing free flowing movement designed to punish isolated enemy units. Figure 3 show desirable positions
    16 KB (2,466 words) - 20:12, 15 March 2017

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