Search results

Jump to: navigation, search
  • ... often for game mechanics and rules that come into play repeatedly on many cards, like {{K|Keep}} or {{K|Heal}}. Because using a keyword is shorter than wri ... and every card that does damage should have a Damage Type listed in the [[Cards#Information Bar|Information Bar]], card instructions, or as part of another
    8 KB (1,289 words) - 13:47, 11 December 2016
  • ====Grey: [[:Category:Armor Card|Armor cards]]==== ... other than damage even if the damage component is neutralized. Most Armor cards include a {{K|Chance}} component: they only activate upon succesfully rolli
    6 KB (1,005 words) - 01:22, 11 August 2013
  • '''You want Cards.''' <br/>'''You need Cards.'''
    6 KB (951 words) - 00:01, 16 April 2017
  • ...er races. At high levels they get access to cards that give them even more movement options." ...y can get into a fight and sustain it. At higher levels they get access to cards that let them plan ahead and strategize."
    2 KB (396 words) - 09:57, 2 September 2013
  • ...in a fight for too long. At higher levels they gain even more powerful Elf movement Skills." ...friends and curse their enemies. At higher levels they get access to Skill cards that let them manipulate their card draws."
    3 KB (406 words) - 09:59, 2 September 2013
  • ...sent similar character abilities. (The other methods of defining groups of cards are by [[Card Colors|Color]] or by card names.) ...mation Bar|Information Bar]] directly below the illustration. A handful of cards have only one Type, but most include two: an Attack type and a Damage type.
    5 KB (876 words) - 11:47, 28 October 2016
  • ...Each terrain type influence [[Line of Sight|line of sight]] and [[Movement|movement]] differently. Understanding and mastering the game board is crucial to win ...ht]], while the right shows his possible moves. As a dwarf, Dumkolaz can [[Cards/Walk|walk]] two spaces in any direction. You can right-click on any terrain
    6 KB (877 words) - 05:51, 25 November 2013
  • ...pe}}|Attack|[[Has itemcard1_qty::1]] x {{C|Fireball}}[[Has itemcard1_name::Cards/Fireball| ]]<br/>|}} ...e}}|Armor|[[Has itemcard2_qty::1]] x {{C|Fire Spray}}[[Has itemcard2_name::Cards/Fire Spray| ]]<br/>|}}
    4 KB (566 words) - 06:59, 20 November 2013
  • In the case of cards with multiple targets, each target defends itself individually. Successful ... that are already attached to a character or terrain, only to newly played cards.
    5 KB (881 words) - 05:23, 16 October 2013
  • *Reduces the movement value of cards played by a character by the given amount. ... has an encumber [[Attachment|attached]] plays a [[:Category:Movement Card|Movement card]]. The effect is to reduce the total length of the move by the given n
    2 KB (385 words) - 11:25, 5 September 2013
  • ...ch to target character. Target may not play [[:Category:Movement Card|Move cards]].</span>" ... a Blue background component.</onlyinclude> However, Halt does NOT prevent movement that occurs from a triggered reaction card. Nor does it prevent any unaffec
    2 KB (344 words) - 08:29, 5 April 2013
  • ...pen terrains. The distribution indicates the map difficulty in relation to movement.'' </span> ...atural [[Cards/Charge|Dash]] moves. An early [[Cards/Rockfall|Rockfall]]/[[Cards/Cave In|Cave In]] combined with critical positioning and offensive attacks
    21 KB (3,326 words) - 20:12, 15 March 2017
  • ...pen terrains. The distribution indicates the map difficulty in relation to movement.'' </span> ... set up for pincers and overlapping kill zones while allowing free flowing movement designed to punish isolated enemy units. Figure 3 show desirable positions
    16 KB (2,466 words) - 20:12, 15 March 2017
  • ... with regard to reactions and traits with examples of commonly encountered cards. Readers are advised to browse the [[Keywords]] guides for detailed informa ...require dice rolls. Not all reactions manifest as attachments, some like [[Cards/Boosted Heal|Boosted Heal]] react from hand. A card that reacts from hand b
    14 KB (2,221 words) - 09:25, 2 September 2013
  • ... default move cards and commonly encountered keywords associated with move cards. As moves are intricately tied with [[Game Terrain|game terrains]], readers ==Basic Movement==
    13 KB (2,183 words) - 15:44, 27 August 2013
  • ... and commonly encountered keywords associated with attack, block and armor cards. Readers are advised to browse the [[Card Types]] and [[Keywords]] guides f ... the board has no attack range. An attack that forcibly removes a target's cards from hand has no damage.
    24 KB (3,955 words) - 07:27, 13 June 2013
  • ...ap itself has a lot of difficult terrain that can be used to help slow the movement of Tvericus and the skeletons. | hint4=Tvericus has fairly limited move cards, so slows and halts may allow ranged attacks to whittle him down.
    4 KB (606 words) - 21:32, 9 August 2015
  • ... class="keywordtt">Attach to target character. Target cannot play non-Move cards.</span>" ...er from playing any card type other than [[Card Colors#Blue Cards|Movement cards]].</onlyinclude>
    367 B (49 words) - 12:27, 10 September 2013
  • | hint1=Netters can add encumber to your hero via [[Cards/Entangling_Net|Entangling Net]]. Dwarves beware! | hint2=Oozes are heavily resistant to blunt damage due to [[Cards/Amorphous_Body|Amorphous Body]].
    3 KB (427 words) - 11:14, 5 August 2015
  • ...nted Healer]] + Draining cards ([[Cards/Draining Touch|Draining Touch]], [[Cards/Spear Of Darkness|Spear Of Darkness]], etc.) ...urn. You priest will also heal 2 additional hp per Draining card played. [[Cards/Talented Healer|Talented Healer]] procs even if the attack is blocked.
    12 KB (1,934 words) - 04:06, 23 August 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

      
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Tools