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  • [[Category:Character Class]]
    3 KB (407 words) - 09:59, 2 September 2013
  • A '''Warrior''' is a fierce fighter and the first character class that you are asked to create as part of the [http://www.cardhunter.com/ Car [[Category:Character Class]]
    2 KB (396 words) - 09:57, 2 September 2013
  • [[Category:Character Class]]
    3 KB (406 words) - 09:59, 2 September 2013
  • ...s article describes the use of 'Armor' as a card instruction, for Armor as class (color) of card see [[:Category:Armor_Card]].)'' <onlyinclude>*In-Game Text: "<span class="keywordtt">Triggers on damage and prevents <x> points of that damage.</spa
    3 KB (585 words) - 11:23, 5 September 2013
  • ...s article describes the use of 'Block' as a card instruction, for Block as class (color) of card see [[:Category:Block Card]].) '' :<span class="keywordtt">Block any: "When an enemy plays a card affecting you, cancel th
    5 KB (881 words) - 05:23, 16 October 2013
  • <onlyinclude>*In-Game Text: "<span class="keywordtt">Restore <x> points of health to target. Health cannot increase ...t, up to but not exceeding the character's maximum health as determined by class, race, and level.</onlyinclude>
    2 KB (278 words) - 08:31, 5 April 2013
  • {| class="chtable_g" {| class="chtable_b"
    21 KB (3,326 words) - 20:12, 15 March 2017
  • {| class="chtable_g" {| class="chtable_b"
    16 KB (2,466 words) - 20:12, 15 March 2017
  • {| class="chtable_b striped" style="margin-left: auto; margin-right: auto;" ...ting with card reactions and deck synergy, making the right build for each character. Understanding what reactions are and how they work form the fundamental ba
    14 KB (2,221 words) - 09:25, 2 September 2013
  • ...ting_Ducks sitting ducks]. This guide covers basic concepts of movement, a character's zone of control, default move cards and commonly encountered keywords ass ...t the end of its move. Therefore fleeing from enemies usually exposes your character's back towards your enemy. ''Note: Movement is heavily influenced by underl
    13 KB (2,183 words) - 15:44, 27 August 2013
  • ... the Hill battle scenarios. Decimate countless mob waves or survive single character challenges. As of writing, custom scenarios support only single player vs A {| class="chtable_b striped" style="margin-right: auto;"
    3 KB (562 words) - 05:20, 4 September 2013
  • Character hitpoints are determined by Level, Race and Class. See [[Warrior]], [[Priest]], and [[Wizard]] pages for those tables. Character [[Power_Tokens|Power Tokens]] are determined by level. See the power token
    633 B (89 words) - 04:38, 19 September 2013
  • Compare your character's level to the adventure's level, and if you are: {| class="chtable_b striped" align="center"
    2 KB (207 words) - 07:38, 30 September 2013
  • ...red extreme when it packs a maximum number of one specific card all on one character. This guide is meant both as a tool and as a for fun factsheet for players {| class="chtable_b striped sortable" align="center"
    6 KB (730 words) - 11:35, 22 February 2017
  • {| class="chtable_r striped" align="left" | Some cards boost your character's abilities in various ways. These often double as Armor, but lack the keep
    12 KB (1,934 words) - 04:06, 23 August 2014
  • | quest3={{UseOnly|race=Human|class=Wizards}} | hint1=Since each character must fight alone, remove useless cards like Martyr Blessing from your decks
    3 KB (425 words) - 13:45, 19 August 2015
  • {| class="wikitable" id="cellstretch" width=100% *Fix owned item counts for inactive character sheets.
    22 KB (2,837 words) - 15:26, 1 July 2017
  • ... to each character are randomly selected from cards attached to items that character could normally equip—so an elf wizard will have access to cards printed o
    2 KB (208 words) - 20:35, 15 March 2017

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